Typography / Task3B
Wong Wan Jun (0338248)
Bachelor of Computer Science (School of Computer Science and Engineering)(Minor)
Typography / Task 3B
LECTURES
During lecture, Mr. Vinod and Mr.Shamsul demonstrate on process of creating
typographic stickers. There are some tips that we should notice in this
task:
- Image file type should be png.
- Image file size should be actually 512 * 512 pixels.
- Copyrighted material (eg: images/quotes/popular media) are not allowed.
INTRODUCTION
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src="https://drive.google.com/file/d/1oQcpKqngmynJzprkNH7o5BXnIQWQlL9U/preview"
width="640" height="480"></iframe>
TASKS
TASK 3B : TYPE DESIGN & COMMUNICATION // TELEGRAM STICKER
For this assignment, we have to express typographically a
greeting relevant to the campus community at Taylor's University
or society at large. We were given different festival and need
to design it as an attractive, functional and visually impactful
stickers. Adobe Illustrator and Photoshop is usable in this
task.
I did some reference on typographic stickers to get some
idea.
I first do some research on Mother's Day. It is a celebration
honoring the contribution of mothers, acknowledge the efforts of maternal
bonds and the role of mothers in our society. The official Mother's
Day flower is carnation, different colour represent different
meanings. For instance, white carnation signifies honor a mother who
passed away while red carnation signifies respect of living mother.
Therefore, I decide to add it to my sticker.
Fig 1.3: Reference of Mother's Day logo, 12th June 2021 |
After process of reference, I started to sketch my ideas and
tried to digitize with 10 typefaces given.
Fig2.3: First Draft of Mother's Day stickers, 12th June
2021
Fig2.3: Second draft version of stickers, 19th June 2021 |
Fig2.3: Third draft version of sticker, 20th June 2021 |
After come out with the B&W sticker, I study on some colour palette related to Mother's Day.
Fig2.4: Reference of colour palatte, 20th June 2021
Fig2.5: Different colour version of sticker, 20th June 2021 |
Fig 2.6: Creating sticker pack on Telegram, 20th June 2021 |
Fig2.7: Sending sticker on Telegram, 20th June 2021 |
Final Submission:
PDF Version:
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src="https://drive.google.com/file/d/1P0SavE1KTDs0i2p6TvwsK8GMREiqoEsp/preview"
width="640" height="480" allow="autoplay"></iframe>
FEEDBACK
Week 11 :
General Feedback:
Communication between font is important. Prevent overusing of graphical elements, can embed it inside the word. Fully use the given space.
Specific Feedback:
Implementation of carnation is okay but one or two will be enough, illustrated it, do not use picture. Fully use the space, circle and font size must be maximize. Kerning between font should
be done nicely. The stroke of circle should be thicker.
Week 12 :
General Feedback:
Typographic stickers designed should have a white outline of 7px.
Specific Feedback:
The outline was too strong and the space between words should be refine.
REFLECTION
Experience:
Creating stickers, especially typographic sticker is quite fun for
me as I don't have this kind of experience before. We met some
limitations as we need to use the 10 typefaces given and minimal
graphic elements are allowed. In this process, I put effort into doing idea exploration and study
about the composition. After few times of amendment, I was satisfied
on the final sticker outcome.
Observation:
I realized typography plays a significant role on showing idea and
transmit message. Choosing the right font and considering the size and
readability is important as it decides visual impression towards
audience. In the black and white version, we can analyze the
composition better in terms of the font and visual
elements.
Finding:
In this modern era, stickers are becoming more trendy. It enables us
to express different feeling and share different messages. It is not
only one of the marketing tool yet an entertainment for people,
connecting each relationship in a better way. People enjoyed and
have fun when they use a digital sticker, The awesome part of the
sticker is with a small visual, it can express emotions and thoughts
in few seconds.
FURTHER READING
Fig 3.1: Graphic Design Play Book by Sophie Cure, 24th June
2021 |
This is a book on exploration of Visual Thinking. Understanding how
graphic design works is important in developing visual sensibility.
It contains highly original introduction to graphic design, and implements
puzzles, visual challenges to demonstrate how typography, signage,
logo design, posters and branding work.
Through a series of games and activities included, we were introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a lot of additional section such as loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities.
Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film.
Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers.
Through a series of games and activities included, we were introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a lot of additional section such as loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities.
Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film.
Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers.
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